The game of ochmir uses the following components.
A hexagonal board, divided into 216 triangular spaces.
There are 216 double sided pieces. The pieces for the two-handed
game are a different set for the three-handed game, but both sets consist
of double-sided pieces, with each side marked with a different player
colour.
The traditional colours are blue and white for the two-handed game. For
the three-handed game, brown is added.
The pieces are marked on each side as having one of three values:
ferrorn - the most common piece
thurin - the second most common piece, but much rarer than
ferrorn.
leremoc - the rarest piece, much rarer than thurin.
The value proportions I have used in developing playable sets are as follows:
Value |
Per Colour |
Per Reverse Value |
leremoc |
thurin |
ferrorn |
leremoc |
6 |
1 |
2 |
3 |
thurin |
36 |
2 |
10 |
24 |
ferrorn |
174 |
3 |
24 |
147 |
Value |
Per Colour |
Per Reverse Value, Alternate Colour #1 |
Per Reverse Value, Alternate Colour #2 |
leremoc |
thurin |
ferrorn |
leremoc |
thurin |
ferrorn |
leremoc |
6 |
1 |
1 |
1 |
1 |
1 |
1 |
thurin |
36 |
1 |
5 |
12 |
1 |
5 |
12 |
ferrorn |
96 |
1 |
12 |
35 |
1 |
12 |
35 |
The pieces start in a bag. Pieces are drawn blind, and since they are
double sided it is important that they be hidden from view.
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